In the 15th century, when the King James II of the 2017 Continuum banned golf due to the foul temper of Sir Donald McDuck, a guild of druids from Moorshire, who had grown fond of the sport, created a magical pocket universe serving as an arduous mystical golf course, allowing them to keep playing unhindered by the mundane monarch’s laws.
The result is a strange ”fairy realm“ resembling a twisted, pastel-colored version of Scottish countryside, populated by immortal magical creatures serving as living obstacles (including kelpies and a treant). The Realm can be entered through a mystical stone circle, and the players are only sent back to their home dimension if they complete the golf course. There is also a time limit: petrifying mists follow the players throughout their game, turning them to stone if they’re too slow. The effects are reversible in the short term but can prove fatal if the victims stay petrified for too long.
The course can only be played using two mystical golf balls that radiate electricity-like energy (which was of no consequence to the Druids, who used wooden clubs, but has proven dangerous to metal-wielding modern players). When kicked into a hole, they will emit a blast of upwards energy indicating that the hole has indeed been completed.
The final hole in the course, surrounded by the stone remains of the many unlucky players who completed the rest of the challenge but were too slow for the Mists of Moorshire, lies among the ruins of a large looming castle adorned with many statues and gargoyles. It is unclear if Castle Moorshire was always designed as a set of looming ruins (for “atmosphere”), or if it was once a genuine palace, home to the Druids, but became derelict over the centuries.
List of Inhabitants
List of Visitors
- Numerous Petrified Golf Players
- Scrooge McDuck
- Huey Duck
- Dewey Duck
- Louie Duck
- Launchpad McQuack
- Webby Vanderquack
- Flintheart Glomgold